Cyberathlete VALORANT Collegiate Invitational Announced
Cyberathlete Announces the Cyberathlete VALORANT Collegiate
Invitational for Southeast Asia
16 teams from seven markets will compete for US$25,000
Cyberathlete Pte. Ltd, has teamed up with one of world’s leading game developers, Riot Games, to launch Southeast Asia’s first series of collegiate VALORANT tournaments.
VALORANT is a competitive, free-to-play 5v5 character-based tactical shooter for the PC. VALORANT is a precise and lethal multiplayer game with high-fidelity gunplay, a diverse arsenal of guns, agents with unique abilities, and competitively tuned maps for thousands of hours of play.
Organized by Cyberathlete Pte. Ltd, a holding company of the Cyberathlete Professional League with over 20 years of tournament operational experience, the Cyberathlete VALORANT Collegiate Invitational (“CVCI”) will have 16 teams from seven markets battling each other in a double elimination bracket. Up for grabs is a total prize pool of US$25,000.
“Esports within the collegiate landscape has seen exponential growth over the last few years, and we are thrilled for the opportunity to help accelerate that growth with the inclusion of VALORANT in these Southeast Asia collegiate events led by Cyberathlete,” said Chris Tran, Head of Esports for Riot Games Southeast Asia, Hong Kong, Taiwan and Macau.
Beginning September 1, collegiate teams will be selected from Indonesia, the Philippines, Malaysia, Singapore, Taiwan, Hong Kong and Thailand by local government and collegiate associations. The selection will be done though local qualifiers, as operated by association partners.
“Our commitment towards delivering the best collegiate events and helping gamers establish a personal connection with their collegiate teams is a major focus for the CVCI team. In order for esports to move into the next phase, we must secure rules and structure for university-level esports in the same fashion as all other collegiate sports have done. We hope that Cyberathlete can be part of that process in partnership with Riot Games Southeast Asia,” said Tom Leong, Chief Business Development Officer, Cyberathlete Pte. Ltd.
“CyberathleteTM®” has been a globally recognized and utilized term associated with esports since its creation and registration by the Cyberathlete Professional League. Cyberathlete Pte. Ltd. was founded in 2020 to develop and operate a collegiate esports tournament system, in conjunction with sanctioned country collegiate associations. Our goal is to prioritize academics, while helping create balance between gameplay, fairness, and well-being.
The Cyberathlete Professional League (CPL) is a professional sports tournament organization specializing in computer and console video game competitions. It was founded on June 27, 1997 in Dallas, Texas. The CPL is considered the pioneer in professional video game tournaments, which have been held worldwide. Cyberathlete Pte. Ltd. is headquartered in Singapore, with offices in the US and China.
About Riot Games:
Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.
As League enters its second decade, Riot continues to evolve the game while delivering new experiences to players with VALORANT, Legends of Runeterra, Teamfight Tactics, League of Legends: Wild Rift, and multiple work-in-progress titles, while exploring the world of Runeterra through multimedia projects across music, comic books, TV, and more. Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 2,500+ Rioters in 20+ offices worldwide.